

Ultimately it's your choice if you want to use file size as to whether you think a game is "worth it" or expensive. Also, you don't take into account how much more it costs now to develop, publish, market and release a game than it did in the days of Final Fantasy VII (which was about 1.3 GB by the way.) This is evidenced by the rising costs of your 40-100GB games increasingly common for them to cost $69.99. Price being tied to file size makes ZERO sense. Yes I played FFVII on Playstation 1 that came with 3 cd-rom disc's, granted 3 Gb game back then was epic amount of data & did sell for £49.99 on release, Asking 49.99 for 3-6 Gb new retro octopath travellrs II game In 2023 seems V/expensive compared to AAA 30 Gb -100 Gb data games title's on today's market. Oh and BTW, you were never playing a 3-6 GB game on an Atari 5200 or a NES, or SNES, Playstation, Playstation 2 - really wasn't until the Xbox 360 and Playstation 3 days did you start to see games in the 3-6 GB range.


This is as an absurd a take as I've read in a long, long time. but If they asked 19.99 affordable price then sold 15000 copies = 299,850 as a pick up & play chill game on pc & steam deck over the long run. Look at like this way if they sold 5000 copies on release at 49.99 = 249,950. Because this game game could be played on a atari 500 40 years ago lol, how can they justify such a high price for a retro game like this compared to the likes of AAA title game as resident evil 4 remake or even elden ring !
